March 19, 2024

Creative Directing Creative

I’ve collaborated with, managed, and been managed by a fair share of Creative Directors. The good ones were wildly “creative” writers, designers, marketers, and strategists. The great ones were also brilliant “directors.” they knew how to draw out the best work from those they managed. Along the way they taught me some valuable lessons that I continue to use every day.

Here are my top 3:

1. Present a Compelling Brief
How effectively you brief your team will make the difference between mediocre and marvelous. Show up with a tight creative brief that covers the fundamentals of the assignment; what, how and when. Include the nuance and insights into what’s unique and special about the product or service they’ll be promoting. Most importantly, include the why the audience should care about what you’re selling. Even more crucial is the way you disseminate the information. Meet face-to-face (or via Zoom). Focus on the priorities, the must-haves, what’s worked in the past, and what should be avoided. Show up with some thought-starters or rough ideas/sketches to get the ball rolling. It might save someone from wasting a day heading down a path that you know is a dead end. Most importantly, get them excited. Passion is contagious.

2. Provide Useful & Constructive Feedback
The adage “there are no bad ideas” is far from the truth. Some ideas genuinely suck but how you react when they’re presented to you is telling. If you want to encourage excellence but crush the hopes and dreams of your team at every opportunity, they’ll consistently reward you with mediocrity. Remember the title is Creative “Director,” not Creative “Denigrator.” Your team is looking to you for guidance, but they’re also looking for support and encouragement. Evaluate the work based on how effectively it delivers on the brief. Is it on brand? Does it follow best practices? (or should it break best practices?). Is there a germ of an idea there–even if it’s not fully thought out? It’s easy to find fault but it takes a keen eye to spot the spark in an OK idea and help fan the flame until it’s a blazing bonfire of brilliance.

3. Be Passionate & Pragmatic
Know when it’s time for passion to step aside and let pragmatism take over. That doesn’t mean discouraging your team from taking big swings–the best ideas often start out far removed from reality. It also doesn’t mean playing it safe or giving up without a fight, especially when confronted with a risk-averse or challenging client. What it does mean is helping your team appreciate that a win is still a win, even if it doesn’t precisely match the vision. Bringing an idea to life invariably requires some degree of compromise. Budget constraints, looming deadlines, inflexible leadership, the list goes on. Show them how to maintain the integrity of an idea while still ensuring it sees the light of day.

February 25, 2022

For Faster Growth, Brand Comes First

If you’re a marketer for a startup or growing business how do you decide what to do first? The answer might be at the bottom of your to-do list.

Read more

July 21, 2021

Exposure: Still The Silver Bullet of Customer Experience

The classics endure. Recently Jared Spool tweeted a link to an article he wrote in 2011 (Fast Track to a Great UX — Increased Exposure Hours) that remains as vital for innovators today as ever. For those who missed it the first time, here’s a recap. 

Photo by Pavan Trikutam on Unsplash

In the article Spool described what he called the closest thing he’s ever found to a silver bullet when it comes to reliably improving the products and experiences that organizations produce.

It’s called Exposure Hours: The number of hours your team members are exposed directly to real users interacting with your or your competitors’ products. There is a direct correlation, he found, between this exposure and the improvements we see in the products a team produces.

“For more than 20 years, we’ve known that teams spending time watching users can see improvements. Yet we still see many teams with regular user research programs produce complicated, unusable products. We couldn’t understand why. Until now.”

Spool isn’t the first person to champion spending time with customers. However, he might be the first to spend several years observing teams doing it and documenting his findings in a scientific way.

Here is his deceptively simple formula for success:

  • Once-a-year research isn’t enough.
  • Ongoing, direct exposure to customers is key.
  • Exposure not just by design teams, but at all levels of the organization.
  • More exposure = better products.

“We saw many teams that conducted a study one a year or even less. These teams struggled virtually the same as teams who didn’t do any research at all.”

Direct contact

This part is crucial for teams that rely on their research department or commercial providers for customer insights. Each team member has to be exposed directly to the users themselves. Teams with dedicated user research professionals who conduct research and then disseminate the results through documents or videos don’t see the same results.

The teams with the best result were those that kept up their research on an ongoing basis, using a variety of research methods. Six weeks was the bare minimum for a two-hour exposure dose. The teams with members who spent the minimum of two hours every six weeks saw far greater improvement to their user experiences than teams who didn’t meet the minimum. And teams with more frequent exposure, say two hours every three weeks, saw even better results.

By everyone

Not just designer and developers. Teams that excluded non-designers, like executives and business stakeholders, from user contact didn’t see the same advantages as teams that included them. The tipping point came when all were included. This part will resonate with designers who regularly urge their colleagues and clients to sit in on research sessions. 

“While core design team members became very familiar with what users need and want, they were constantly battling with their other colleagues who didn’t have the same experiences.”

Whoever knows their customer best wins

As Spool pointed out, exposure is wonderfully easy to measure. Just count the hours. He even saw organizations including it in their quarterly performance reviews. 

Two hours of customer exposure. Every six weeks. For everyone. The classics endure. 

Here’s a link to the full article: https://articles.uie.com/user_exposure_hours/


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